Professions: Engineer vs War Leader
Ahead of season 1 you'll have to chose a profession: War Leader or Engineer
NB: Although the event page mentions "Diplomat", this profession is not yet available. Neither in the upcoming seasons

Engineer, Master of Development: Focuses on development-related boosts, offering reductions in construction and research times and costs, increased daily resource production, extra stamina boosts, and the ability to shield allies.
The Engineer is ideal for players focusing on long-term growth, resource management, and supporting their alliance through development. It is highly recommended for F2P players or those with moderate spending habits, as it maximizes efficiency and minimizes resource drain. This profession is particularly advised for early seasonal and off-season growth. The focus on "soft power" (economic and developmental strength) lays the groundwork for "hard power" (military strength).
War Leader, Commander of Conflict: Concentrates on military power, providing combat bonuses like morale boosts, increased damage in "war fever" mode, and potentially more gold from attacking farm bases.
The War Leader specializes in military strength and combat operations, making it more impactful in direct confrontation. The War Leader is best suited for the "topdogs" on the server, players with high power (e.g., HQ level 30+ with T10 troops), or those who are "whales" and can afford rapid upgrades. It's ideal for players who enjoy and prioritize PvP combat, especially in the latter half of a season when conflicts escalate
The War Leader specializes in military strength and combat operations, making it more impactful in direct confrontation. The War Leader is best suited for the "topdogs" on the server, players with high power (e.g., HQ level 30+ with T10 troops), or those who are "whales" and can afford rapid upgrades. It's ideal for players who enjoy and prioritize PvP combat, especially in the latter half of a season when conflicts escalate
For the vast majority of players, particularly those not among the absolute top in terms of power or spending, starting as an Engineer is the most advantageous strategy for Season 1. The emphasis on rapid growth, cost reduction, and efficient resource generation provides a stronger foundation for the entire season. This is especially true given the necessity of upgrading new seasonal buildings like the Virus Resistance building and Protein Farm, which require significant resources and time investments directly mitigated by Engineer skills. This economic and developmental advantage translates directly into faster power growth, which is crucial in a competitive new season.
The War Leader is more suitable for players who already have an established, powerful military base (e.g., HQ level 30+ with T10 troops) or those willing to invest heavily to maintain military dominance. Its bonuses are more directly aimed at combat and PvP, becoming more relevant later in the season as conflicts escalate.
Both professions have identical seasonal skill trees, meaning the profession determines passive core statistic bonuses rather than unique unlockable skills.
Both professions have identical seasonal skill trees, meaning the profession determines passive core statistic bonuses rather than unique unlockable skills.
Profession Flexibility:
- Players can switch professions using a "Profession Change Certificate," typically obtained through seasonal rewards. There's a limit to how many times you can switch per season (not confirmed but the limit seems to be at 6 possible switches per season).
- Resetting Skills: Within your current profession, you can reset skills and reallocate skill points using a "Profession Skill Reset Book." One is usually available via the Season Battle Pass, with more obtainable through individual goals. Your profession level remains the same after a skill reset.
This flexibility enables a dynamic strategy to adopt a hybrid approach, starting as an Engineer for early season growth and development, then switching to a War Leader later in the season when PvP becomes more prominent and the military strength is established. This allows players to maximize the benefits of both roles at different stages of the game.
The fact that seasonal skill trees are identical reinforces that the choice primarily determines passive core statistic bonuses, rather than unique skills, allowing the player to optimize based on immediate strategic needs (development versus combat).
Engineer
- Advantages:
- Accelerated Growth: Engineer skills significantly reduce building and research times, which is crucial for rapid progress, especially in early seasons. Skills like "Build/Research for Free" and "Build/Research Now" offer passive and manual time reductions.
- Resource Efficiency: Skills such as "Resource-saving and Recycling" reduce the cost of resources for buildings and research by 5%, including seasonal resources, offering a substantial long-term advantage, particularly for Free-to-Play (F2P) players. "Rapid Production" halves the Return on Investment (ROI) for resource production buildings.
- Base & Seasonal Building Upgrades: Provides direct benefits for upgrading your base and crucial new seasonal buildings like the "Virus Resistance" building and "Protein Farm," which are vital for survival in Season 1 and are a significant source of Professional EXP. "Master Builder" offers a passive 25% increase in building speed.
- Alliance Support: Offers "Cooperative Construction/Research" to boost speed for both the player and an ally, and "Outstanding Contribution" doubles alliance points from donations. "Buddy Shield" provides temporary shields to allies.
- Daily Rewards & Stamina: "One More" offers a 25% chance to double daily rewards, and "Extra Meal" provides an additional purple stamina item daily.
- Disadvantages:
- Less direct combat bonuses compared to the War Leader.
- May feel less impactful in direct PvP battles without strong combat-focused allies.
War Leader
- Advantages:
- Enhanced Combat Power: Core bonuses directly strengthen military capabilities. Skills like "Craze" and "Inspire" directly improve combat effectiveness.
- PvP Dominance: Offers advantages in direct player-versus-player (PvP) engagements, especially beneficial for high-power players or "whales" (heavy spenders). Increased morale and a 5% damage increase in "war fever" mode are significant.
- Troop Management & Healing: Skills such as "Hospital Prep," "Urgent Care," "Emergency Capacity," and "Mobile Medical Aid" support troop recovery and management, which is vital during prolonged warfare.
- Rally Leadership: Benefits rally leaders, with skills like "Team Strike" and "Rally Vanguard" improving rally effectiveness. The rally leader's virus resistance applies to all participants, making coordination crucial for strong enemies.
- Combat-Oriented Resource Acquisition: "Warfare Supplies" is noted as a good method for daily resources by attacking farm bases.
- Disadvantages:
- Less focus on base development and resource efficiency, which can lead to slower growth if not compensated by high spending or excellent resource management.
- Many skills are considered "completely optional" or niche, indicating less universal utility outside combat scenarios.
- May not be optimal for players below HQ level 30 or without T10 troops, as combat bonuses are most impactful for strong armies.